PROJECT DETAILS
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- Personal Level Design Challenge
- PvP FPS Multiplayer Arena
- Unreal Engine 5 & Custom Map Editor, The Lab
Flux is a Splitgate 2 map set within a sprawling battleground. This arena is ready for your friends, enemies, and the community for any Team Deathmatch needs!
Splitgate 2 Overview
Designed for Splitgate 2, Splitgate 2 is the only free-to-play shooter with portals, delivering next-level gunplay, fluid movement, and a variety of game modes in an evolving experience. Welcome to the future of sport. Fluid Movement: Outsmart and outmaneuver with the power of portals.
Flux was designed to be a casual and fun Map for the Team Deathmatch-related game modes.
Learning The Lab
When Splitgate 2 released its open beta, it also introduced a new Map Editor called The Lab. The Lab offers unique and simple ways to create your own custom maps and custom modes. Inside the Lab, there are multiple tools, assets, gameplay systems, and objects you need to place and design. This also includes the Portals! I had to design specific portal walls for players to navigate around Flux.
Splitgate 2 Map Builders Community
Back when there was a large community creating custom maps for Splitgate 1, I was part of an awesome community called The Splitgate 2 Map Builders Community. I had the opportunity to meet some of the Level Designers at 1047 Games, who helped create the environments for Splitgate 2! I got to playtest with them, get amazing feedback, and learn more about The Lab and the tools!
Portal Design Challenges
One of the Design Challenges was Thinking For Portals. I had to think of Portal Wall Placements that were balanced for both teams. I read some player feedback from Splitgate 2’s Open Alpha Playtest and saw that many players loved more portals and wanted significantly more of them. I solved this challenge by adding more portals, while also considering the angles and directions these portals faced. I wanted to have risky portal placements so players could portal to one side of the map, but I realized they’re in the open and could be shot by other enemies on their team. I also wanted to connect portals by allowing players to see other portals as they entered a portal on the map. This provided an opportunity for a strategy called “Triple Portals,” which allowed high-skilled players to quickly traverse and engage in combat by traveling through three or more portals simultaneously.
Symmetry Is Key For Team vs Team Maps
I had to make sure that Flux was designed with an Asymmetrical Layout. This allowed both teams to engage in fair and balanced combat. This was one of my first PvP Multiplayer FPS maps, and I was always worried about the asymmetry. I constantly reviewed and rechecked the layout to ensure both Red and Blue had the same positions and distance to meet in the middle and fight. This also included Symmetrical portal walls and placements to allow both teams to have an advantage if they used portals efficiently enough to help them position better in combat.
RESPONSIBILITIES
- I got to release one of the first Custom Maps for Splitgate 2 using The Lab!
- I worked with and got amazing Feedback from the Level Design team at 1047 Games!
- I had to create and blockout Flux as well as balance the map’s asymmetrical layout so that both teams had the same advantages and there was no disadvantage for any team.
ACHIEVEMENTS
- I was one of the first Map Creators for Splitgate 2 to create and release an awesome map!
- I got to join and be a part of an amazing Map Creating Community!
- I got to meet and get some feedback and tips and guidance from Senior & Mid-level Level Designers from 1047 Games!