Responsibilities

Level Designer

  • An entry to the Level Design Jam 002 created by Steve Lee, I worked solo in creating a fun and unique Portal 2 level using the in-game Puzzle Editor and the Source Hammer Editor.
  • Designed & Blocked out in the in-game 2D Puzzle Editor
  • Communicated with other level designers in the Level Design Discord
  • Designed multiple puzzles and as well as their introduction interactions
  • Implemented the props and art assets to design the level’s aesthetic
Puzzle Introduction Iteration

I wanted to introduce players to each puzzle in a unique way with laser reflection cubes, crushers, and turrets. I wanted to create an event or communicate visually to the players that there’s a tool, a way to die, and a direction to look at by implementing prop assets that had a goal to communicate to the players.

Think Across
Think Across
Blockout inside the Puzzle Editor

I started doing the blockout inside the puzzle editor inside Portal 2. I designed the puzzles, scripted them to get a general idea of what I was working with and how to create something unique with the small number of tools I had. Once it was done in the puzzle editor, I then exported it into the Source Engine level editor known as Hammer.

Inside The Hammer Level Editor

I implemented props and assets to communicate to the player more in a visual way by adding assets such as the broken bridge, or the turret emitting a laser across the platforms.

I did a ton of visual scripting inside the editor, as exporting it from the puzzle editor broke a few things and I had to fix them. I even added and edited some of the systems inside the level to make it more relaxed for the engine when it was compiling and building it for submission.

Think Across

Achievements

  • My first time being apart of a level design jam & community
  • 89% Positive Ratings on the Steam Workshop
  • Selected to be in Steve Lee’s upcoming YouTube video showcase for the Level Design Jam #2.
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