COMPANY INTRODUCTION
Stray Bombay Company is a game development company founded in 2019 in Seattle, WA. The team is made up of industry-veterans looking to make cooperative games that not only focus on the enjoyment within the games themselves, but the joy of the players who play them too.
As both an intern and then a contracted level designer, I worked on ‘The Anacrusis’ alongside their team.
PROJECT DETAILS
- Part-Time Contract: August 2022 – October 2022
- College Internship: January 2021 – July 2022
- Team of 21 People
- Technical Level Designer
- Unreal Engine 4
- Designed Episode 4 ‘Engine Room’ Finale Event
- ‘Stray Bay’ Custom Campaign Release
- ‘Infest’ Holdout Gamemode Release
- https://straybombay.com/
- https://www.theanacrusis.com/
RESPONSIBILITIES
- Designed ‘Holdout’ Events found throughout the official Episode 4 Campaign.
- Designed the Finale Room (Engine Room) event in Episode 4.
- Worked closely with Environment Artists to communicate 3D Art asset collisions & navigation issues.
- Review & update the game’s navigational pathing for the A.I. to correctly use.
- Participate in Weekly Updates & Playtests.
- Designed multiple levels that could be played from start to finish to demonstrate skills learned and understanding of the Director (Similarly to Left 4 Dead 1 & 2).
- Community Feedback Implementation & Bug Fixes.
- Created a custom campaign, known as ‘Stray Bay’ during my college internship.
- Created promotional trailers for campaigns used as marketing tools.
- Worked with the developer team in order to make the game’s community modding tools accessible and user-friendly for all.
ACHIEVEMENTS
- This was my very first AA Entry-Level Design Job.
- I was hired in as a Contracted Technical Level Designer due to the quality of my work and my prior modding experience.
- I was one of the first community modders to have their level showcased to the world and have it officially released by the company’s development team.
- I created my first two cross-platform levels for a game (PC & XBOX).