PATH OF TITANS

PROJECT INTRODUCTION

Riparia is the newest Path of Titans coastal map featuring vast waterways that flood the landscape with a big emphasis on interactions between aquatic, land, and air dinosaurs. At 5 by 5 kilometres, it’s smaller than Gondwa, but we’ve leaned into more verticality by creating towering landscapes while also packing it with dense features, like canyons, rivers, and underground tunnels. There’s also new prehistoric foliage to break up the map and create more secluded areas while still providing several ways to traverse between them, including submerged caves, caverns, and natural ramped valleys.

RESPONSIBILITES

  • Set Dressing & Level Art for making the beautiful aesthetic for Riparia
  • Memory / Asset Optimization, Audio Design, Lighting, Post Processing, & Fog Atmosphere Blending.
  • Level Design Miro Reference board
  • Landscape Painting Landscape Path Design
  • Environment Design World Building for Riparia.
  • I was the Main Level Designer for Riparia’s Redwoods & Palm Island from December 2023 to May 2024.
  • Quality Assurance & Testing

PROJECT DETAILS

  • Unreal Engine 5
  • World Partition
  • Total Team of 9
  • Role: Junior Level Designer 

Pre-Production Planning

  • When the Level Design team was assigned to work on Path of Titans, we we’re all assigned to contribute and work together to create a new map for Path of Titans back in 2024. We began immediately in creating a detailed top-down map with specific biomes, how the world is going to be built and designed for the natural world of our Titans & Dinosaurs.
  • We went over with a Miro Board as well to go over specific details and what areas we wanted to work on as a Level Design Team. I specifically picked to work on the Redwoods, and Palm Island, which was previously known as Coral Beak, since it looked like a bird’s beak at the East part of the map.
Mapcreator 1
Riparia

Environment Design & World Building

  • After our Pre-production layouts & map ideas were solidified and set, we decided to go into Engine as soon as we could to start decorating and think of the Layout with the landscape of the world for Riparia.
  • As you can see on the images showing on the left, we actually did a really awesome Unreal Engine trick, where we created our own Landscape Texture of our map layout and used it as a guide for landscape painting and sculpting for our environments & biomes. You can see how all of the landscape is colored like it was colored with Crayons to help guide us with our landscape painting, our path creation, and to focus on our Points of Interests.

Landscape Painting, Blending, and Path Designs

  • One of the toughest things we had to do from specifically Grayboxing in the Unannounced Project to Path of Titans, was to adapt and learn how to make realistic and fun environments using Landscape Textures (Grass, Stone, and Dirt) and Landscape Blending for our paths and the environment.
  • I worked with my Lead Level Designer, Lucas Lemmond to get advice, Training Sessions, and 1 on 1 Level Design Talks to learn how to make exceptional and beautiful environments. I learned a ton on my Cliff Design work, my Landscape Paths, Player Pathing, and tall Point of Interest Structures / Cliff Shapes to attract players to an area for their quests or PvE/PvP interactions.
Riparia
Riparia

Palm Island

  • Palm Island, formerly Coral Beak, was a small coast Point of Interest for players to have a fun PvE main experience. It featured small floating island sections, a beautiful Coastal Peak environment, and offered Quest Opportunities as well for Aquatic to Land Dinosaur interactions, PvE & PVP.
  • This was one of my main Points of Interest I was fully responsible for into designing! I did the layout, did some of the Landscape Sculpting Layout, and Path Design & Creation!

Redwood Meander & Redwood Wind

  • The Redwoods was one of a Point of Interest with multiple interested areas inside that I was tasked in designing as well! I got to make an awesome lake section inside the Redwood area, and do a ton of path creation and landscape design for space with our giant Redwood Trees!
  • The main interest and idea for this Point of Interest was to offer a lot of opportunities for PvP interaction, specifically for Stealth and Sight Lines using the Redwood Forest around players. There’s tall trees, large bushes, large stones, and cliff rocks around the entire area for players to use for any advantage. It was an extremely large Point of Interest and it was super important for our players to have easy ways to traverse through the paths I Sculpted, blended, and designed for Traversing through Riparia.
Riparia
Riparia

Redwood Cave Network(s)

  • One of the things I had a idea for with my design for Redwoods in Riparia was to find a fun and solid way to Connect Biomes to it! Just next door is the Meadows, and I had an idea to create a Cave that was kind of like a network to connecting the Biomes together for players to travel from The Redwood to The Meadow.
  • There was also a Cave Network itself inside the Waterfall that floods and fills Riparia today to the Ocean with Rivers. I was the Level Designer responsible for designing and creating the Cave Networks in Redwood!

Our Art Team Polished Our World, and Made It Beautiful

  • Finally brought to our players in December, 2025, Riparia was released to the players of Path of Titans. The entire Level Design team was incredibly proud of our world that we worked a lot on, designed for, and all of our hard work finally paid off.
  • With the announcement & release of Riparia, we’ve heard nothing but amazing feedback, and amazing criticism of the map and its layout, especially with how supporting it is for Aquatic Dinosaurs. Overall, it was an awesome opportunity to help create Riparia from the 2D Paper map layout, to what it is today.

My Own Riparia Free-Camera Showcase