Infest

Responsibilities

Community Level Designer 2022-2023

  • Directed by the CEO of Stray Bombay, Chet Faliszek, to publish and deliver a custom holdout map for the world to enjoy.
  • I worked with Engineers and an Artist at Stray Bombay to create the first custom map for the newly released game mode, Holdout.
  • In charge of doing a blockout and creating the concept for the level design for Infest.
  • Implemented and added all the level art assets in Infest using Unreal Engine’s Marketplace.
  • I also did some Material and texture work for the level, including recoloring the Materials to create different colors for the Green, Dark Red, and Light Blue rooms.
  • We did a first lighting pass for the environment to make the colors of each room and their life forms stand out to players, making them go, “Woah…this is so cool!” and feel engaged as they explore each room’s unique Alien Environment.
  • Visual scripting and connecting trigger entities to create custom gameplay elements like the laser cannon.
  • Participated and was in charge of doing Community Playtests to get feedback from the Stray Bombay Team and our amazing players.
The Blockout & ConceptĀ 

With an idea of a giant alien egg in mind, I wanted to go through some concepts of a scientific prison where the narrative was there was a ton of past research on a strange egg that was enormous. The blockout went through many iterations, and I wanted to mess around with directions like pipes pumping chemicals and fluids to the egg or to the final version, which is having the egg create an infestation of new alien life in a room.

Infest
Infest
The Laser-Cannon & Holdout Game Mode Implementation

With the design of connecting triggers to triggers for visual scripting, I created a laser cannon and implemented the holdout gamemode entities. The laser cannon can be activated by the players by pressing on the control panel button that is behind the cannon itself, creating an awesome visual effect that blasts a alien infected door to help the players progress.

The Steam Workshop & Community

With the release of Update 6.1 for The Anacrusis came the Steam Workshop. Here you can publish your mod and custom maps for The Anacrusis. I was the 2nd to post a custom level for the workshop. I did some marketing, publishing, and art touch-ups in Adobe Photoshop & Premiere.

Infest

Achievements

  • The 2nd community-level designer to submit a level for The Anacrusis’s Steam Workshop.
  • The first community-level designer to create a custom map for the newest Holdout game-mode.
  • 100% positive ratings on the Steam Workshop.
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