APARTMENT COMPLEXITY
PROJECT INTRODUCTION
Entering a Map Labs Level Design Jam, Apartment Complexity was created for and at the time the new Source 2 Engine created by Valve for Half-Life: Alyx. Apartment Complexity features a fun and small Escape Room space that offers a variety of creative and immersive puzzles. Designed for players to have a challenging and thinkable experience, the Apartment is rigged by the Combine to be really complicated and complex.
RESPONSIBILITES
- Set Dressing & Level Art for making the aesthetic for the Apartment
- Asset Optimization, Audio Design, Lighting, and Post Processing
- Visually Scripting all of the puzzles in the Apartment, the bomb timers, and all the interactable objects that were used for puzzles
- Creating Custom Materials & Textures in Source 2
- Self Quality Assurance & Testing
PROJECT DETAILS
- Source 2 Hammer Editor
- Solo Project
- Role: Level Designer
- Source 2
From Graybox To FInal:
- I wanted to get the player scale as realistic as possible in a VR setting. I made multiple versions and changes to make sure that the player is aware of their environment and the size so it doesn’t cause any motion sickness as well as confusion. I did multiple updates from the blocking-out phase to the final version. I also added a lot more detail and as well as more space in spots like the kitchen to avoid player claustrophobia. I included some objects as well to help support my design for scale, as items were all interactable and were able to be picked up by the player.
Source 2 Hammer Level Editor:
- This was so exciting, as Half-Life Alyx was the first Valve game to release their modding toolkits which included the Hammer level editor. Here I did a ton of scripting and visuals. There were so many things that improved in Hammer 2 from Hammer 1 and using it to make this escape room full of puzzles was an exceptional experience.
Custom Materials & Textures For Puzzle Guidance:
- I created some awesome art-assets that were implemented as writing on the walls or pictures for some of the puzzles. Here you can see there’s a washing machine with a headcrab in it, a ball being tossed, and a hint about lost change. These we’re all put inside the level for the gameplay for Apartment Complexity and made the players think about the next step for the escape room.