APARTMENT COMPLEXITY

PROJECT INTRODUCTION

Entering a Map Labs Level Design Jam, Apartment Complexity was created for and at the time the new Source 2 Engine created by Valve for Half-Life: Alyx. Apartment Complexity features a fun and small Escape Room space that offers a variety of creative and immersive puzzles. Designed for players to have a challenging and thinkable experience, the Apartment is rigged by the Combine to be really complicated and complex.

RESPONSIBILITES

  • Set Dressing & Level Art for making the aesthetic for the Apartment
  • Asset Optimization, Audio Design, Lighting, and Post Processing
  • Visually Scripting all of the puzzles in the Apartment, the bomb timers, and all the interactable objects that were used for puzzles
  • Creating Custom Materials & Textures in Source 2
  • Self Quality Assurance & Testing

PROJECT DETAILS

  • Source 2 Hammer Editor
  • Solo Project
  • Role: Level Designer
  • Source 2

From Graybox To FInal:

  • I wanted to get the player scale as realistic as possible in a VR setting. I made multiple versions and changes to make sure that the player is aware of their environment and the size so it doesn’t cause any motion sickness as well as confusion. I did multiple updates from the blocking-out phase to the final version. I also added a lot more detail and as well as more space in spots like the kitchen to avoid player claustrophobia. I included some objects as well to help support my design for scale, as items were all interactable and were able to be picked up by the player.

Source 2 Hammer Level Editor:

  • This was so exciting, as Half-Life Alyx was the first Valve game to release their modding toolkits which included the Hammer level editor. Here I did a ton of scripting and visuals. There were so many things that improved in Hammer 2 from Hammer 1 and using it to make this escape room full of puzzles was an exceptional experience.

Custom Materials & Textures For Puzzle Guidance:

  • I created some awesome art-assets that were implemented as writing on the walls or pictures for some of the puzzles. Here you can see there’s a washing machine with a headcrab in it, a ball being tossed, and a hint about lost change. These we’re all put inside the level for the gameplay for Apartment Complexity and made the players think about the next step for the escape room.

Apartment Complexity Trailer