RESPONSIBILITIES

  • An entry to the Level Design Jam 002 created by Steve Lee, I worked solo in creating a fun and unique Portal 2 level using the in-game Puzzle Editor and the Source Hammer Editor.
  • Designed & Blocked out in the in-game 2D Puzzle Editor
  • Communicated with other level designers in the Level Design Discord
  • Designed multiple puzzles and as well as their introduction interactions
  • Implemented the props and art assets to design the level’s aesthetic

ACHIEVEMENTS

  • My first time being a part of a level design jam & community
  • 89% Positive Ratings on the Steam Workshop
  • Selected to be in Steve Lee’s upcoming YouTube video showcase for the Level Design Jam #2.

Puzzle Introduction Iteration

I wanted to introduce players to each puzzle in a unique way with laser reflection cubes, crushers, and turrets. I wanted to create an event or communicate visually to the players that there’s a tool, a way to die, and a direction to look at by implementing prop assets that had a goal to communicate to the players.

Think Across
Think Across

Blockout Inside the Puzzle Editor

I started doing the blockout inside the puzzle editor inside Portal 2. I designed the puzzles, scripted them to get a general idea of what I was working with and how to create something unique with the small number of tools I had. Once it was done in the puzzle editor, I then exported it into the Source Engine level editor known as Hammer.

Inside The Hammer Level Editor

I implemented props and assets to communicate to the player more in a visual way by adding assets such as the broken bridge, or the turret emitting a laser across the platforms.

I did a ton of visual scripting inside the editor, as exporting it from the puzzle editor broke a few things and I had to fix them. I even added and edited some of the systems inside the level to make it more relaxed for the engine when it was compiling and building it for submission.

Think Across
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