{"id":704,"date":"2022-06-12T02:08:45","date_gmt":"2022-06-12T02:08:45","guid":{"rendered":"http:\/\/cjsharkey.com\/?page_id=704"},"modified":"2025-11-24T18:03:43","modified_gmt":"2025-11-24T18:03:43","slug":"straybay","status":"publish","type":"page","link":"https:\/\/cjsharkey.com\/index.php\/straybay\/","title":{"rendered":"Stray Bay"},"content":{"rendered":"<!--themify_builder_content-->\n<div id=\"themify_builder_content-704\" data-postid=\"704\" class=\"themify_builder_content themify_builder_content-704 themify_builder tf_clear\">\n                    <div  data-css_id=\"601f7f3\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_601f7f3 tb_first tf_w\" data-tbfullwidthvideo=\"https:\/\/youtu.be\/NSqccw_G3_w\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_41c9c27 first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">STRAY BAY<\/h3>    <div  class=\"tb_text_wrap\">\n            <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                        <\/div>\n        <\/div>\n                        <div  data-css_id=\"601f7f3\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_601f7f3 tf_w\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_41c9c27 first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">PROJECT INTRODUCTION<\/h3>    <div  class=\"tb_text_wrap\">\n        <p style=\\\"text-align: left;\\\">Stray Bay is one of the first promoted, supported, developer funded custom campaigns for The Anacrusis. Made for and with the community, Stray Bay was one of the first featured maps for The Anacrusis to deliver a fun and high quality experience that showcased that Modder\\&#8217;s have potential to make amazing campaigns and maps for the future of the game. With the release of Stray Bay, the campaign was the first and only custom map to be released to Xbox, Steam, and Microsoft. It was also added to the official playlist for The Anacrusis. Stray Bay was just the first-step to showcase a solid stepping stool for more amazing maps from the community.<\/p>    <\/div>\n<\/div>\n<!-- \/module text -->        <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                            <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                            <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_189a569  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">RESPONSIBILITIES:<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>Design the <strong>Level Layout<\/strong> for Stray Bay<\/li>\n<li>Design multiple levels that could be played from start to finish and participate in various weekly playtests<\/li>\n<li>Decorate &amp; <strong>Set Dressed <\/strong>the interior and exterior of the levels<\/li>\n<li>Work with the developer team at Stray Bombay to offer <strong>Critical Feedback<\/strong> in making the modding tools accessible and friendly to new users<\/li>\n<li>Created a trailer and do self-marketing with advertising across social media platforms<\/li>\n<\/ul>\n    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">PROJECT DETAILS:<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>The Anacrusis Custom Mod<\/li>\n<li>Total Team of 3<\/li>\n<li>Role: Level Designer &amp; Game Designer<\/li>\n<li>Unreal Engine 4<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n                <\/div>\n                        <\/div>\n        <\/div>\n                        <div  data-css_id=\"7835bdb\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_7835bdb tf_w\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_3521eaa first\">\n                    <!-- module gallery -->\n<div  class=\"module gallery module-gallery tb_d3707d3 layout-grid  \" data-lazy=\"1\">\n    <div class=\"module-gallery-grid\" style=\"--gald:5;--galt:5;--galm:5\">\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/01stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/01stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2504\" title=\"01stray\" alt=\"01stray\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/02stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/02stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2505\" title=\"02stray\" alt=\"02stray\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/03stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/03stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2506\" title=\"03stray\" alt=\"03stray\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/04stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/04stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2507\" title=\"04stray\" alt=\"04stray\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/05stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/05stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2508\" title=\"05stray\" alt=\"05stray\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/06stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/06stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2509\" title=\"06stray\" alt=\"06stray\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/07stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/07stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2510\" title=\"07stray\" alt=\"07stray\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/08stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/08stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2511\" title=\"08stray\" alt=\"08stray\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/09stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/09stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2512\" title=\"09stray\" alt=\"09stray\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/010stray.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/08\/010stray-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2503\" title=\"010stray\" alt=\"010stray\"><\/a>            <\/dt>\n                    <\/dl>\n    <\/div>\n<\/div>\n<!-- \/module gallery -->        <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Designing The Layout<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>I was given super early access to the modding toolkit by the Stray Bombay developer team. Here they used a modified Unreal Engine 4 Editor, with all the features of the normal engine, as well as some additional things such as <strong><u>GPU Lightmass<\/u><\/strong> for rendering lighting. I created a new level inside the editor and got right to work for my very first campaign.<\/li>\n<li>A lot of the flow &amp; gameplay space was designed in mind to use as fit as many set-dressing assets as possible. I had access to<strong> <u>1000s of custom Unreal Engine assets<\/u><\/strong> to tables, to giant turbines, to generators, and especially some awesome and custom materials!<\/li>\n<\/ul>\n    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-overlay drop-shadow  auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/4mUgM9z.gif\" width=\"1280\" height=\"720\" title=\"Stray Bay\" alt=\"Stray Bay\">    \n    \n                <\/div>\n        <!-- \/image-wrap -->\n    <\/div>\n<!-- \/module image -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-right drop-shadow  auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/8aNPTBf.gif\" width=\"1280\" height=\"720\" title=\"Stray Bay\" alt=\"Stray Bay\">    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Custom Materials & Texture Editing<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>I designed a ton of <span style=\\\"text-decoration: underline;\\\"><strong>Custom Materials<\/strong><\/span> &amp; <span style=\\\"text-decoration: underline;\\\"><strong>Textures<\/strong><\/span> for the campaign, as well as adjusting them in Photoshop. These textures were imported and replaced some of the default textures the game had and I modified specific items inside Unreal Engine 4 to give them a brand new &amp; different look for players who were familiar with the base game.<\/li>\n<li>Most of these custom textures were to help with the<strong> <u>Environmental Storytelling<\/u><\/strong> of what used to happen at the Stray Bay. With the community\\&#8217;s love for cats, I just had to put in my own pet Shop with some awesome cat decorations along the green wall.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Communicating with the A.I. Director<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>I was in charge of importing the <span style=\\\"text-decoration: underline;\\\"><strong>Actors<\/strong><\/span> and <span style=\\\"text-decoration: underline;\\\"><strong>Blueprints<\/strong><\/span> in order to set up the A.I director for Stray Bay. These actors were required for every single level as it was what built the A.I navigation, enemy spawning, item spawns, and the ability to start and finish the level.<\/li>\n<li>Working with the Director who placed the enemies and did the encounters for you was the most <strong><u>Challenging Part<\/u>\u00a0<\/strong>when it came to making the levels for Stray Bay. You had to cooperate and communicate to the director where you wanted the Special Aliens to spawn, where loot shouldn\\&#8217;t spawn, and of course a lot of Blueprint actors to communicate to the Director the best and fastest path for the players to go.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-right drop-shadow  auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/QTRvCqd.gif\" width=\"1280\" height=\"720\" title=\"Stray Bay\" alt=\"Stray Bay\">    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <\/div>\n        <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Stray Bay Map 03 Gameplay<\/h3>    <div  class=\"tb_text_wrap\">\n            <\/div>\n<\/div>\n<!-- \/module text --><!-- module video -->\n<div  class=\"module module-video tb_b033246 video-top  \" data-lazy=\"1\">\n                    <div class=\"video-wrap-outer\">\n            <div class=\"video-wrap tf_rel tf_overflow\">\n                                    <noscript><iframe data-no-script src=\"https:\/\/www.youtube.com\/embed\/if04WBTTV-g?pip=1&#038;playsinline=1\" allow=\"accelerometer;encrypted-media;gyroscope;picture-in-picture;fullscreen\" class=\"tf_abs tf_w tf_h\"><\/iframe><\/noscript>\n                                <\/div>\n            <!-- \/video-wrap -->\n        <\/div>\n        <!-- \/video-wrap-outer -->\n            <\/div>\n        <\/div>\n                        <\/div>\n        <\/div>\n        <\/div>\n<!--\/themify_builder_content-->","protected":false},"excerpt":{"rendered":"<p>STRAY BAY PROJECT INTRODUCTION Stray Bay is one of the first promoted, supported, developer funded custom campaigns for The Anacrusis. Made for and with the community, Stray Bay was one of the first featured maps for The Anacrusis to deliver a fun and high quality experience that showcased that Modder&#8217;s have potential to make amazing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-704","page","type-page","status-publish","hentry","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"builder_content":"<h3>STRAY BAY<\/h3>\n<h3>PROJECT INTRODUCTION<\/h3> <p style=\\\"text-align: left;\\\">Stray Bay is one of the first promoted, supported, developer funded custom campaigns for The Anacrusis. Made for and with the community, Stray Bay was one of the first featured maps for The Anacrusis to deliver a fun and high quality experience that showcased that Modder\\'s have potential to make amazing campaigns and maps for the future of the game. With the release of Stray Bay, the campaign was the first and only custom map to be released to Xbox, Steam, and Microsoft. It was also added to the official playlist for The Anacrusis. Stray Bay was just the first-step to showcase a solid stepping stool for more amazing maps from the community.<\/p>\n<h3>RESPONSIBILITIES:<\/h3> <ul> <li>Design the <strong>Level Layout<\/strong> for Stray Bay<\/li> <li>Design multiple levels that could be played from start to finish and participate in various weekly playtests<\/li> <li>Decorate &amp; <strong>Set Dressed <\/strong>the interior and exterior of the levels<\/li> <li>Work with the developer team at Stray Bombay to offer <strong>Critical Feedback<\/strong> in making the modding tools accessible and friendly to new users<\/li> <li>Created a trailer and do self-marketing with advertising across social media platforms<\/li> <\/ul>\n<h3>PROJECT DETAILS:<\/h3> <ul> <li>The Anacrusis Custom Mod<\/li> <li>Total Team of 3<\/li> <li>Role: Level Designer &amp; Game Designer<\/li> <li>Unreal Engine 4<\/li> <\/ul>\n[gallery ids=\\\"2504,2505,2506,2507,2508,2509,2510,2511,2512,2503\\\"]\n<h3>Designing The Layout<\/h3> <ul> <li>I was given super early access to the modding toolkit by the Stray Bombay developer team. Here they used a modified Unreal Engine 4 Editor, with all the features of the normal engine, as well as some additional things such as <strong><u>GPU Lightmass<\/u><\/strong> for rendering lighting. I created a new level inside the editor and got right to work for my very first campaign.<\/li> <li>A lot of the flow &amp; gameplay space was designed in mind to use as fit as many set-dressing assets as possible. I had access to<strong> <u>1000s of custom Unreal Engine assets<\/u><\/strong> to tables, to giant turbines, to generators, and especially some awesome and custom materials!<\/li> <\/ul>\n<img src=\"https:\/\/i.imgur.com\/4mUgM9z.gif\" width=\"1280\" height=\"720\" title=\"Stray Bay\" alt=\"Stray Bay\">\n<img src=\"https:\/\/i.imgur.com\/8aNPTBf.gif\" width=\"1280\" height=\"720\" title=\"Stray Bay\" alt=\"Stray Bay\">\n<h3>Custom Materials & Texture Editing<\/h3> <ul> <li>I designed a ton of <strong>Custom Materials<\/strong> &amp; <strong>Textures<\/strong> for the campaign, as well as adjusting them in Photoshop. These textures were imported and replaced some of the default textures the game had and I modified specific items inside Unreal Engine 4 to give them a brand new &amp; different look for players who were familiar with the base game.<\/li> <li>Most of these custom textures were to help with the<strong> <u>Environmental Storytelling<\/u><\/strong> of what used to happen at the Stray Bay. With the community\\'s love for cats, I just had to put in my own pet Shop with some awesome cat decorations along the green wall.<\/li> <\/ul>\n<h3>Communicating with the A.I. Director<\/h3> <ul> <li>I was in charge of importing the <strong>Actors<\/strong> and <strong>Blueprints<\/strong> in order to set up the A.I director for Stray Bay. These actors were required for every single level as it was what built the A.I navigation, enemy spawning, item spawns, and the ability to start and finish the level.<\/li> <li>Working with the Director who placed the enemies and did the encounters for you was the most <strong><u>Challenging Part<\/u>\u00a0<\/strong>when it came to making the levels for Stray Bay. You had to cooperate and communicate to the director where you wanted the Special Aliens to spawn, where loot shouldn\\'t spawn, and of course a lot of Blueprint actors to communicate to the Director the best and fastest path for the players to go.<\/li> <\/ul>\n<img src=\"https:\/\/i.imgur.com\/QTRvCqd.gif\" width=\"1280\" height=\"720\" title=\"Stray Bay\" alt=\"Stray Bay\">\n<h3>Stray Bay Map 03 Gameplay<\/h3>\n[embed]https:\/\/youtu.be\/if04WBTTV-g[\/embed]","_links":{"self":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/704","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/comments?post=704"}],"version-history":[{"count":5,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/704\/revisions"}],"predecessor-version":[{"id":2711,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/704\/revisions\/2711"}],"wp:attachment":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/media?parent=704"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}