{"id":2753,"date":"2026-01-01T09:08:39","date_gmt":"2026-01-01T09:08:39","guid":{"rendered":"https:\/\/cjsharkey.com\/?page_id=2753"},"modified":"2026-01-22T00:43:09","modified_gmt":"2026-01-22T00:43:09","slug":"riparia","status":"publish","type":"page","link":"https:\/\/cjsharkey.com\/index.php\/riparia\/","title":{"rendered":"Riparia"},"content":{"rendered":"<!--themify_builder_content-->\n<div id=\"themify_builder_content-2753\" data-postid=\"2753\" class=\"themify_builder_content themify_builder_content-2753 themify_builder tf_clear\">\n                    <div  data-css_id=\"601f7f3\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_601f7f3 tb_first tf_w\" data-tbfullwidthvideo=\"https:\/\/www.youtube.com\/watch?v=aIskhKgFv1c\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_41c9c27 first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_1df147e  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">PATH OF TITANS<\/h3>    <div  class=\"tb_text_wrap\">\n            <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                        <\/div>\n        <\/div>\n                        <div  data-css_id=\"601f7f3\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_601f7f3 tf_w\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_41c9c27 first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">PROJECT INTRODUCTION<\/h3>    <div  class=\"tb_text_wrap\">\n        <p style=\\\"text-align: left;\\\">Riparia is the newest Path of Titans coastal map featuring vast waterways that flood the landscape with a big emphasis on interactions between aquatic, land, and air dinosaurs. At 5 by 5 kilometres, it\u2019s smaller than Gondwa, but we\u2019ve leaned into more verticality by creating towering landscapes while also packing it with dense features, like canyons, rivers, and underground tunnels. There\\&#8217;s also new prehistoric foliage to break up the map and create more secluded areas while still providing several ways to traverse between them, including submerged caves, caverns, and natural ramped valleys.<\/p>    <\/div>\n<\/div>\n<!-- \/module text -->        <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                            <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                            <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">RESPONSIBILITES<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li><strong>Set Dressing &amp; Level Art<\/strong> for making the beautiful aesthetic for Riparia<\/li>\n<li><strong>Memory \/ Asset Optimization<\/strong>, <strong>Audio Design<\/strong>, <strong>Lighting<\/strong>, <strong>Post Processing<\/strong>, &amp; <strong>Fog Atmosphere Blending<\/strong>.<\/li>\n<li>Level Design <strong>Miro <\/strong><strong>Reference board<\/strong><\/li>\n<li><strong>Landscape Painting\u00a0<\/strong>&amp;\u00a0<strong>Landscape Path Design<\/strong><\/li>\n<li><strong>Environment Design\u00a0<\/strong>&amp;\u00a0<strong>World Building <\/strong>for Riparia.<\/li>\n<li>I was the Main Level Designer for Riparia\\&#8217;s <strong>Redwoods<\/strong> &amp; <strong>Palm Island\u00a0<\/strong>from December 2023 to May 2024.<\/li>\n<li><strong>Quality Assurance &amp; Testing<\/strong><\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">PROJECT DETAILS<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>Unreal Engine 5<\/li>\n<li>World Partition<\/li>\n<li>Total Team of 9<\/li>\n<li>Role: Junior Level Designer\u00a0<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text --><!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top   active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <a href=\"https:\/\/pathoftitans.com\/blog\/riparia-and-tylosaurus-released\" rel=\"noopener\" target=\"_blank\">\n                   <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/coolriparia-1024x576.jpg\" width=\"1024\" height=\"576\" title=\"Click On Me To Go To The Official Release Website!\" alt=\"Click On Me To Go To The Official Release Website!\">        <\/a>\n    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <div class=\"image-content\">\n                    <h3 class=\"image-title\">\n                                    <a href=\"https:\/\/pathoftitans.com\/blog\/riparia-and-tylosaurus-released\" rel=\"noopener\" target=\"_blank\">\n                        Click On Me To Go To The Official Release Website!                    <\/a>\n                            <\/h3>\n                    <\/div>\n    <!-- \/image-content -->\n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <\/div>\n                <\/div>\n                        <\/div>\n        <\/div>\n                        <div  data-css_id=\"7835bdb\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_7835bdb tf_w\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_3521eaa first\">\n                    <!-- module gallery -->\n<div  class=\"module gallery module-gallery tb_d3707d3 layout-grid  \" data-lazy=\"1\">\n    <div class=\"module-gallery-grid\" style=\"--gald:5;--galt:5;--galm:5\">\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/riparia07.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/riparia07-1024x627-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2757\" title=\"riparia07\" alt=\"riparia07\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/image.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/image-1024x578-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2758\" title=\"image\" alt=\"image\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/299de54b-c82c-4464-9d6e-393895064c7a.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/299de54b-c82c-4464-9d6e-393895064c7a-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2759\" title=\"299de54b-c82c-4464-9d6e-393895064c7a\" alt=\"299de54b-c82c-4464-9d6e-393895064c7a\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia06.jpg\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia06-1024x576-600x300.jpg\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2760\" title=\"Riparia06\" alt=\"Riparia06\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia05.jpg\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia05-1024x576-600x300.jpg\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2761\" title=\"Riparia05\" alt=\"Riparia05\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia04.jpg\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia04-1024x576-600x300.jpg\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2762\" title=\"Riparia04\" alt=\"Riparia04\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia03.jpg\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia03-1024x576-600x300.jpg\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2763\" title=\"Riparia03\" alt=\"Riparia03\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/RIparia02.jpg\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/RIparia02-1024x576-600x300.jpg\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2764\" title=\"RIparia02\" alt=\"RIparia02\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia01.jpg\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Riparia01-1024x576-600x300.jpg\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2765\" title=\"Riparia01\" alt=\"Riparia01\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/coolriparia-1.jpg\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/coolriparia-1-1024x576-600x300.jpg\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2766\" title=\"coolriparia\" alt=\"coolriparia\"><\/a>            <\/dt>\n                    <\/dl>\n    <\/div>\n<\/div>\n<!-- \/module gallery -->        <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Pre-Production Planning<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>When the Level Design team was assigned to work on Path of Titans, we we\\&#8217;re all assigned to contribute and work together to create a new map for Path of Titans back in 2024. We began immediately in creating a detailed top-down map with specific biomes, how the world is going to be built and designed for the natural world of our Titans &amp; Dinosaurs.<\/li>\n<li>We went over with a <span style=\\\"text-decoration: underline;\\\"><strong>Miro Board<\/strong><\/span> as well to go over specific details and what areas we wanted to work on as a <span style=\\\"text-decoration: underline;\\\"><strong>Level Design Team<\/strong><\/span>. I specifically picked to work on the <span style=\\\"text-decoration: underline;\\\"><strong>Redwoods<\/strong><\/span>, and <span style=\\\"text-decoration: underline;\\\"><strong>Palm Island<\/strong><\/span>, which was previously known as Coral Beak, since it looked like a bird\\&#8217;s beak at the East part of the map.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top rounded  active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Mapcreator-1.png\" width=\"1024\" height=\"1024\" title=\"Riparia\" alt=\"Riparia\">    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top rounded  active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/yNMglGw.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Environment Design & World Building<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>After our Pre-production layouts &amp; map ideas were solidified and set, we decided to go into <span style=\\\"text-decoration: underline;\\\"><strong>Engine<\/strong><\/span> as soon as we could to start decorating and think of the <span style=\\\"text-decoration: underline;\\\"><strong>Layout<\/strong><\/span> with the landscape of the world for Riparia.<\/li>\n<li>As you can see on the images showing on the left, we actually did a really awesome <span style=\\\"text-decoration: underline;\\\"><strong>Unreal Engine<\/strong><\/span> trick, where we created our own <span style=\\\"text-decoration: underline;\\\"><strong>Landscape Texture<\/strong><\/span> of our map layout and used it as a guide for landscape painting and sculpting for our environments &amp; biomes. You can see how all of the landscape is colored like it was colored with Crayons to help guide us with our landscape painting, our path creation, and to focus on our <span style=\\\"text-decoration: underline;\\\"><strong>Points of Interests<\/strong><\/span>.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Landscape Painting, Blending, and Path Designs<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>One of the toughest things we had to do from specifically Grayboxing in the Unannounced Project to Path of Titans, was to adapt and learn how to make realistic and fun environments using <span style=\\\"text-decoration: underline;\\\"><strong>Landscape Textures (Grass, Stone, and Dirt)<\/strong><\/span> and <span style=\\\"text-decoration: underline;\\\"><strong>Landscape Blending<\/strong><\/span> for our paths and the environment.<\/li>\n<li>I worked with my Lead Level Designer, Lucas Lemmond to get advice, <span style=\\\"text-decoration: underline;\\\"><strong>Training Sessions,<\/strong><\/span> and <span style=\\\"text-decoration: underline;\\\"><strong>1 on 1 Level Design Talks<\/strong><\/span> to learn how to make exceptional and beautiful environments. I learned a ton on my <span style=\\\"text-decoration: underline;\\\"><strong>Cliff Design<\/strong><\/span> work, my <span style=\\\"text-decoration: underline;\\\"><strong>Landscape Paths<\/strong><\/span>, <span style=\\\"text-decoration: underline;\\\"><strong>Player Pathing<\/strong><\/span>, and tall <span style=\\\"text-decoration: underline;\\\"><strong>Point of Interest Structures<\/strong><\/span> \/ <span style=\\\"text-decoration: underline;\\\"><strong>Cliff Shapes<\/strong><\/span> to attract players to an area for their quests or PvE\/PvP interactions.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top rounded  active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/cov5mw0.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top rounded  active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/0Z5kvJE.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Palm Island<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>Palm Island, formerly Coral Beak, was a small coast Point of Interest for players to have a fun PvE main experience. It featured small floating island sections, a beautiful Coastal Peak environment, and offered <span style=\\\"text-decoration: underline;\\\"><strong>Quest Opportunities<\/strong><\/span> as well for Aquatic to Land Dinosaur interactions, PvE &amp; PVP.<\/li>\n<li>This was one of my main Points of Interest I was fully responsible for into designing! I did the layout, did some of the <span style=\\\"text-decoration: underline;\\\"><strong>Landscape Sculpting Layout<\/strong><\/span>, and <span style=\\\"text-decoration: underline;\\\"><strong>Path Design<\/strong><\/span> &amp; Creation!<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Redwood Meander & Redwood Wind<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>The Redwoods was one of a Point of Interest with multiple interested areas inside that I was tasked in designing as well! I got to make an awesome lake section inside the Redwood area, and do a ton of path creation and landscape design for space with our giant Redwood Trees!<\/li>\n<li>The main interest and idea for this <span style=\\\"text-decoration: underline;\\\"><strong>Point of Interest<\/strong><\/span> was to offer a lot of opportunities for PvP interaction, specifically for <span style=\\\"text-decoration: underline;\\\"><strong>Stealth<\/strong><\/span> and <span style=\\\"text-decoration: underline;\\\"><strong>Sight Lines<\/strong><\/span> using the Redwood Forest around players. There\\&#8217;s tall trees, large bushes, large stones, and cliff rocks around the entire area for players to use for any advantage. It was an extremely large Point of Interest and it was super important for our players to have easy ways to traverse through the paths I <span style=\\\"text-decoration: underline;\\\"><strong>Sculpted<\/strong><\/span>, blended, and designed for <span style=\\\"text-decoration: underline;\\\"><strong>Traversing<\/strong><\/span> through Riparia.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top rounded  active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/4AMPGrH.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top rounded  active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/i05Dtoo.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Redwood Cave Network(s)<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>One of the things I had a idea for with my design for Redwoods in Riparia was to find a fun and solid way to <span style=\\\"text-decoration: underline;\\\"><strong>Connect Biomes<\/strong><\/span> to it! Just next door is the Meadows, and I had an idea to create a Cave that was kind of like a network to connecting the Biomes together for players to travel from The Redwood to The Meadow.<\/li>\n<li>There was also a Cave Network itself inside the Waterfall that floods and fills Riparia today to the Ocean with Rivers. I was the Level Designer responsible for designing and creating the <span style=\\\"text-decoration: underline;\\\"><strong>Cave Networks<\/strong><\/span> in Redwood!<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Our Art Team Polished Our World, and Made It Beautiful<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>Finally brought to our players in December, 2025, Riparia was released to the players of Path of Titans. The entire Level Design team was incredibly proud of our world that we worked a lot on, designed for, and all of our hard work finally paid off.<\/li>\n<li>With the announcement &amp; release of Riparia, we\\&#8217;ve heard nothing but amazing feedback, and amazing criticism of the map and its layout, especially with how supporting it is for Aquatic Dinosaurs. Overall, it was an awesome opportunity to help create Riparia from the 2D Paper map layout, to what it is today.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module video -->\n<div  class=\"module module-video tb_e5f17df video-top  \" data-lazy=\"1\">\n                    <div class=\"video-wrap-outer\">\n            <div class=\"video-wrap tf_rel tf_overflow\">\n                                    <noscript><iframe data-no-script src=\"https:\/\/www.youtube.com\/embed\/pWj-skdCzXg?pip=1&#038;playsinline=1&#038;si=qmcc2j6BJxQx7ilY\" allow=\"accelerometer;encrypted-media;gyroscope;picture-in-picture;fullscreen\" class=\"tf_abs tf_w tf_h\"><\/iframe><\/noscript>\n                                <\/div>\n            <!-- \/video-wrap -->\n        <\/div>\n        <!-- \/video-wrap-outer -->\n            <\/div>\n        <\/div>\n                    <\/div>\n        <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">My Own Riparia Free-Camera Showcase<\/h3>    <div  class=\"tb_text_wrap\">\n            <\/div>\n<\/div>\n<!-- \/module text --><!-- module video -->\n<div  class=\"module module-video tb_b033246 video-top  \" data-lazy=\"1\">\n                    <div class=\"video-wrap-outer\">\n            <div class=\"video-wrap tf_rel tf_overflow\">\n                                    <noscript><iframe data-no-script src=\"https:\/\/www.youtube.com\/embed\/XZyhr3TIShM?pip=1&#038;playsinline=1\" allow=\"accelerometer;encrypted-media;gyroscope;picture-in-picture;fullscreen\" class=\"tf_abs tf_w tf_h\"><\/iframe><\/noscript>\n                                <\/div>\n            <!-- \/video-wrap -->\n        <\/div>\n        <!-- \/video-wrap-outer -->\n            <\/div>\n        <\/div>\n                        <\/div>\n        <\/div>\n        <\/div>\n<!--\/themify_builder_content-->","protected":false},"excerpt":{"rendered":"<p>PATH OF TITANS PROJECT INTRODUCTION Riparia is the newest Path of Titans coastal map featuring vast waterways that flood the landscape with a big emphasis on interactions between aquatic, land, and air dinosaurs. At 5 by 5 kilometres, it\u2019s smaller than Gondwa, but we\u2019ve leaned into more verticality by creating towering landscapes while also packing [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-2753","page","type-page","status-publish","hentry","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"builder_content":"<h3>PATH OF TITANS<\/h3>\n<h3>PROJECT INTRODUCTION<\/h3> <p style=\\\"text-align: left;\\\">Riparia is the newest Path of Titans coastal map featuring vast waterways that flood the landscape with a big emphasis on interactions between aquatic, land, and air dinosaurs. At 5 by 5 kilometres, it\u2019s smaller than Gondwa, but we\u2019ve leaned into more verticality by creating towering landscapes while also packing it with dense features, like canyons, rivers, and underground tunnels. There\\'s also new prehistoric foliage to break up the map and create more secluded areas while still providing several ways to traverse between them, including submerged caves, caverns, and natural ramped valleys.<\/p>\n<h3>RESPONSIBILITES<\/h3> <ul> <li><strong>Set Dressing &amp; Level Art<\/strong> for making the beautiful aesthetic for Riparia<\/li> <li><strong>Memory \/ Asset Optimization<\/strong>, <strong>Audio Design<\/strong>, <strong>Lighting<\/strong>, <strong>Post Processing<\/strong>, &amp; <strong>Fog Atmosphere Blending<\/strong>.<\/li> <li>Level Design <strong>Miro <\/strong><strong>Reference board<\/strong><\/li> <li><strong>Landscape Painting\u00a0<\/strong>&amp;\u00a0<strong>Landscape Path Design<\/strong><\/li> <li><strong>Environment Design\u00a0<\/strong>&amp;\u00a0<strong>World Building <\/strong>for Riparia.<\/li> <li>I was the Main Level Designer for Riparia\\'s <strong>Redwoods<\/strong> &amp; <strong>Palm Island\u00a0<\/strong>from December 2023 to May 2024.<\/li> <li><strong>Quality Assurance &amp; Testing<\/strong><\/li> <\/ul>\n<h3>PROJECT DETAILS<\/h3> <ul> <li>Unreal Engine 5<\/li> <li>World Partition<\/li> <li>Total Team of 9<\/li> <li>Role: Junior Level Designer\u00a0<\/li> <\/ul>\n<a href=\"https:\/\/pathoftitans.com\/blog\/riparia-and-tylosaurus-released\" rel=\"noopener\" target=\"_blank\"> <img src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/coolriparia-1024x576.jpg\" width=\"1024\" height=\"576\" title=\"Click On Me To Go To The Official Release Website!\" alt=\"Click On Me To Go To The Official Release Website!\"> <\/a> <h3> <a href=\"https:\/\/pathoftitans.com\/blog\/riparia-and-tylosaurus-released\" rel=\"noopener\" target=\"_blank\"> Click On Me To Go To The Official Release Website! <\/a> <\/h3>\n[gallery ids=\\\"2757,2758,2759,2760,2761,2762,2763,2764,2765,2766\\\"]\n<h3>Pre-Production Planning<\/h3> <ul> <li>When the Level Design team was assigned to work on Path of Titans, we we\\'re all assigned to contribute and work together to create a new map for Path of Titans back in 2024. We began immediately in creating a detailed top-down map with specific biomes, how the world is going to be built and designed for the natural world of our Titans &amp; Dinosaurs.<\/li> <li>We went over with a <strong>Miro Board<\/strong> as well to go over specific details and what areas we wanted to work on as a <strong>Level Design Team<\/strong>. I specifically picked to work on the <strong>Redwoods<\/strong>, and <strong>Palm Island<\/strong>, which was previously known as Coral Beak, since it looked like a bird\\'s beak at the East part of the map.<\/li> <\/ul>\n<img src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2026\/01\/Mapcreator-1.png\" width=\"1024\" height=\"1024\" title=\"Riparia\" alt=\"Riparia\">\n<img src=\"https:\/\/i.imgur.com\/yNMglGw.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">\n<h3>Environment Design & World Building<\/h3> <ul> <li>After our Pre-production layouts &amp; map ideas were solidified and set, we decided to go into <strong>Engine<\/strong> as soon as we could to start decorating and think of the <strong>Layout<\/strong> with the landscape of the world for Riparia.<\/li> <li>As you can see on the images showing on the left, we actually did a really awesome <strong>Unreal Engine<\/strong> trick, where we created our own <strong>Landscape Texture<\/strong> of our map layout and used it as a guide for landscape painting and sculpting for our environments &amp; biomes. You can see how all of the landscape is colored like it was colored with Crayons to help guide us with our landscape painting, our path creation, and to focus on our <strong>Points of Interests<\/strong>.<\/li> <\/ul>\n<h3>Landscape Painting, Blending, and Path Designs<\/h3> <ul> <li>One of the toughest things we had to do from specifically Grayboxing in the Unannounced Project to Path of Titans, was to adapt and learn how to make realistic and fun environments using <strong>Landscape Textures (Grass, Stone, and Dirt)<\/strong> and <strong>Landscape Blending<\/strong> for our paths and the environment.<\/li> <li>I worked with my Lead Level Designer, Lucas Lemmond to get advice, <strong>Training Sessions,<\/strong> and <strong>1 on 1 Level Design Talks<\/strong> to learn how to make exceptional and beautiful environments. I learned a ton on my <strong>Cliff Design<\/strong> work, my <strong>Landscape Paths<\/strong>, <strong>Player Pathing<\/strong>, and tall <strong>Point of Interest Structures<\/strong> \/ <strong>Cliff Shapes<\/strong> to attract players to an area for their quests or PvE\/PvP interactions.<\/li> <\/ul>\n<img src=\"https:\/\/i.imgur.com\/cov5mw0.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">\n<img src=\"https:\/\/i.imgur.com\/0Z5kvJE.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">\n<h3>Palm Island<\/h3> <ul> <li>Palm Island, formerly Coral Beak, was a small coast Point of Interest for players to have a fun PvE main experience. It featured small floating island sections, a beautiful Coastal Peak environment, and offered <strong>Quest Opportunities<\/strong> as well for Aquatic to Land Dinosaur interactions, PvE &amp; PVP.<\/li> <li>This was one of my main Points of Interest I was fully responsible for into designing! I did the layout, did some of the <strong>Landscape Sculpting Layout<\/strong>, and <strong>Path Design<\/strong> &amp; Creation!<\/li> <\/ul>\n<h3>Redwood Meander & Redwood Wind<\/h3> <ul> <li>The Redwoods was one of a Point of Interest with multiple interested areas inside that I was tasked in designing as well! I got to make an awesome lake section inside the Redwood area, and do a ton of path creation and landscape design for space with our giant Redwood Trees!<\/li> <li>The main interest and idea for this <strong>Point of Interest<\/strong> was to offer a lot of opportunities for PvP interaction, specifically for <strong>Stealth<\/strong> and <strong>Sight Lines<\/strong> using the Redwood Forest around players. There\\'s tall trees, large bushes, large stones, and cliff rocks around the entire area for players to use for any advantage. It was an extremely large Point of Interest and it was super important for our players to have easy ways to traverse through the paths I <strong>Sculpted<\/strong>, blended, and designed for <strong>Traversing<\/strong> through Riparia.<\/li> <\/ul>\n<img src=\"https:\/\/i.imgur.com\/4AMPGrH.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">\n<img src=\"https:\/\/i.imgur.com\/i05Dtoo.gif\" width=\"1920\" height=\"1080\" title=\"Riparia\" alt=\"Riparia\">\n<h3>Redwood Cave Network(s)<\/h3> <ul> <li>One of the things I had a idea for with my design for Redwoods in Riparia was to find a fun and solid way to <strong>Connect Biomes<\/strong> to it! Just next door is the Meadows, and I had an idea to create a Cave that was kind of like a network to connecting the Biomes together for players to travel from The Redwood to The Meadow.<\/li> <li>There was also a Cave Network itself inside the Waterfall that floods and fills Riparia today to the Ocean with Rivers. I was the Level Designer responsible for designing and creating the <strong>Cave Networks<\/strong> in Redwood!<\/li> <\/ul>\n<h3>Our Art Team Polished Our World, and Made It Beautiful<\/h3> <ul> <li>Finally brought to our players in December, 2025, Riparia was released to the players of Path of Titans. The entire Level Design team was incredibly proud of our world that we worked a lot on, designed for, and all of our hard work finally paid off.<\/li> <li>With the announcement &amp; release of Riparia, we\\'ve heard nothing but amazing feedback, and amazing criticism of the map and its layout, especially with how supporting it is for Aquatic Dinosaurs. Overall, it was an awesome opportunity to help create Riparia from the 2D Paper map layout, to what it is today.<\/li> <\/ul>\n[embed]https:\/\/youtu.be\/pWj-skdCzXg?si=qmcc2j6BJxQx7ilY[\/embed]\n<h3>My Own Riparia Free-Camera Showcase<\/h3>\n[embed]https:\/\/youtu.be\/XZyhr3TIShM[\/embed]","_links":{"self":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/2753","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/comments?post=2753"}],"version-history":[{"count":5,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/2753\/revisions"}],"predecessor-version":[{"id":2800,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/2753\/revisions\/2800"}],"wp:attachment":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/media?parent=2753"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}