{"id":2610,"date":"2025-08-23T07:59:23","date_gmt":"2025-08-23T07:59:23","guid":{"rendered":"https:\/\/cjsharkey.com\/?page_id=2610"},"modified":"2025-09-26T15:01:43","modified_gmt":"2025-09-26T15:01:43","slug":"fullmetalmedium","status":"publish","type":"page","link":"https:\/\/cjsharkey.com\/index.php\/fullmetalmedium\/","title":{"rendered":"Full Metal Medium"},"content":{"rendered":"<!--themify_builder_content-->\n<div id=\"themify_builder_content-2610\" data-postid=\"2610\" class=\"themify_builder_content themify_builder_content-2610 themify_builder tf_clear\">\n                    <div  data-css_id=\"601f7f3\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_601f7f3 tb_first tf_w\" data-tbfullwidthvideo=\"https:\/\/youtu.be\/GL-hDhWjyXE?si=eKS3307DUggnELUI\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_41c9c27 first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_1df147e  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">FULL METAL MEDIUM<\/h3>    <div  class=\"tb_text_wrap\">\n            <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                        <\/div>\n        <\/div>\n                        <div  data-css_id=\"601f7f3\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_601f7f3 tf_w\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_41c9c27 first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">PROJECT INTRODUCTION<\/h3>    <div  class=\"tb_text_wrap\">\n        <p>On Tuesday November 19th, I reached out to RubyShark\u2019s Technical Game Designer, Michael Bosch about joining his project for the Pizza Game Jam 13. Ever since then, I got into the team and immediately got to work on making a really awesome and fun level for the Game Jam players &amp; competitors. With only a week to work on the level, it was the team\u2019s goal to make the quality the best, and doing so gave us an accomplishment on an amazing new title.<\/p>    <\/div>\n<\/div>\n<!-- \/module text -->        <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                            <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                            <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">RESPONSIBILITES<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>In charge of doing the high quality <strong>Blockout<\/strong> for the entire main level of the game.<\/li>\n<li><strong>Scripting<\/strong> in C# and designing in-game events, and all of the audio events within Full Metal Medium<\/li>\n<li><strong>C# Scripting<\/strong>, <strong>Navigation Optimization<\/strong>, <strong>Audio Design<\/strong>, <strong>Lighting<\/strong>, <strong>Post Processing<\/strong>, &amp; <strong>Fog Atmosphere Blending<\/strong><\/li>\n<li>I had to code &amp; script an event where the main entrance doors slam and lock behind the player, causing a loud sound event as well as starting the game<\/li>\n<li><strong>2D Top-down<\/strong> prototype &amp; planning for my blockouts<\/li>\n<li>Level Design <strong>Pureref Art Reference<\/strong> board<\/li>\n<li><strong>Reviewing<\/strong> &amp; <strong>Fixing<\/strong> any bugs that were happening within the level<\/li>\n<li>Quality Assurance &amp; Testing<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">PROJECT DETAILS<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>Unity Editor<\/li>\n<li>Team of 8 Devs<\/li>\n<li>Role: Level Designer<\/li>\n<li>Unity 3D<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n                <\/div>\n                        <\/div>\n        <\/div>\n                        <div  data-css_id=\"7835bdb\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_7835bdb tf_w\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_3521eaa first\">\n                    <!-- module gallery -->\n<div  class=\"module gallery module-gallery tb_d3707d3 layout-grid  \" data-lazy=\"1\">\n    <div class=\"module-gallery-grid\" style=\"--gald:4;--galt:4;--galm:4\">\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/05-1.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/05-1-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2162\" title=\"05\" alt=\"05\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/06-1.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/06-1-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2160\" title=\"06\" alt=\"06\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/01.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/01-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2155\" title=\"01\" alt=\"01\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/02.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/02-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2154\" title=\"02\" alt=\"02\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/03.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/03-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2153\" title=\"03\" alt=\"03\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/04.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/04-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2152\" title=\"04\" alt=\"04\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/image_2024-11-27_023858776.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/image_2024-11-27_023858776-1024x539-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2164\" title=\"image_2024 11 27_023858776\" alt=\"image_2024 11 27_023858776\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/01credits.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/01credits-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2156\" title=\"01credits\" alt=\"01credits\"><\/a>            <\/dt>\n                    <\/dl>\n    <\/div>\n<\/div>\n<!-- \/module gallery -->        <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top   active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/LevelDesignPureRef.png\" rel=\"noopener\" target=\"_blank\">\n                   <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/LevelDesignPureRef.png\" width=\"1920\" height=\"939\" title=\"Full Metal Medium\" alt=\"Full Metal Medium\">        <\/a>\n    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Pureref Art Reference Board:<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>Ever since I took the CGMA Course for Level Design, I\u2019ve been a big fan of using Pureref in gathering <span style=\\\"text-decoration: underline;\\\"><strong>references of building architecture<\/strong><\/span>, art references, and more. For this project, I gathered a ton of references and ideas that the team was talking about. There were a lot of Anime Horror references like Jujutsu Kaisen, Dan Da Dan, and much more. I mixed in a little bit of real-life Japanese Haunted Asylums as well to get a solid idea for the direction of the environment.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">The Asylum 2D Prototype:<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>With having little under a week, I went through a ton of variations of designing a <span style=\\\"text-decoration: underline;\\\"><strong>Top-down 2D Prototype<\/strong><\/span> of the Asylum and what spaces there were going to be. Due to the time complications &amp; the quality that we wanted to go for, we decided as a team to focus mainly on the <span style=\\\"text-decoration: underline;\\\"><strong>Main Lobby<\/strong><\/span> &amp; <span style=\\\"text-decoration: underline;\\\"><strong>The Hallway Lecture Rooms<\/strong><\/span>.<\/li>\n<li>With <span style=\\\"text-decoration: underline;\\\"><strong>Scope<\/strong><\/span> determined and in mind, we did only have little under a week to complete a game that had a lot of systems that needed to be done from the programming team, so we focused a lot more on the side Classrooms and the Main Lobby.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top   auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/2D-Prototype-PNG.png\">\n                   <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/2D-Prototype-PNG.png\" width=\"3300\" height=\"2550\" title=\"Full Metal Medium\" alt=\"Full Metal Medium\">        <\/a>\n    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top   auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/unityUVeditor.png\">\n                   <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/unityUVeditor.png\" width=\"3826\" height=\"2013\" title=\"Full Metal Medium\" alt=\"Full Metal Medium\">        <\/a>\n    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Blocking Out With Probuilder In Unity:<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>\n<p>Using <span style=\\\"text-decoration: underline;\\\"><strong>Probuilder<\/strong><\/span> within the <span style=\\\"text-decoration: underline;\\\"><strong>Unity<\/strong><\/span> Editor, I created the blocky, Half-Life like shapes throughout the entire level. I was also in charge of optimizing and scaling the <span style=\\\"text-decoration: underline;\\\"><strong>UV\u2019s with the UV Editor<\/strong><\/span>. There was a ton of detail and modeling knowledge that I had to use into creating doorways, the ceiling, and even some of the props that are in the level.<\/p>\n<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n        <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Full Metal Medium Gameplay<\/h3>    <div  class=\"tb_text_wrap\">\n            <\/div>\n<\/div>\n<!-- \/module text --><!-- module video -->\n<div  class=\"module module-video tb_b033246 video-top  \" data-lazy=\"1\">\n                    <div class=\"video-wrap-outer\">\n            <div class=\"video-wrap tf_rel tf_overflow\">\n                                    <noscript><iframe data-no-script src=\"https:\/\/www.youtube.com\/embed\/GL-hDhWjyXE?pip=1&#038;playsinline=1&#038;si=eKS3307DUggnELUI\" allow=\"accelerometer;encrypted-media;gyroscope;picture-in-picture;fullscreen\" class=\"tf_abs tf_w tf_h\"><\/iframe><\/noscript>\n                                <\/div>\n            <!-- \/video-wrap -->\n        <\/div>\n        <!-- \/video-wrap-outer -->\n            <\/div>\n        <\/div>\n                        <\/div>\n        <\/div>\n        <\/div>\n<!--\/themify_builder_content-->","protected":false},"excerpt":{"rendered":"<p>FULL METAL MEDIUM PROJECT INTRODUCTION On Tuesday November 19th, I reached out to RubyShark\u2019s Technical Game Designer, Michael Bosch about joining his project for the Pizza Game Jam 13. Ever since then, I got into the team and immediately got to work on making a really awesome and fun level for the Game Jam players [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-2610","page","type-page","status-publish","hentry","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"builder_content":"<h3>FULL METAL MEDIUM<\/h3>\n<h3>PROJECT INTRODUCTION<\/h3> <p>On Tuesday November 19th, I reached out to RubyShark\u2019s Technical Game Designer, Michael Bosch about joining his project for the Pizza Game Jam 13. Ever since then, I got into the team and immediately got to work on making a really awesome and fun level for the Game Jam players &amp; competitors. With only a week to work on the level, it was the team\u2019s goal to make the quality the best, and doing so gave us an accomplishment on an amazing new title.<\/p>\n<h3>RESPONSIBILITES<\/h3> <ul> <li>In charge of doing the high quality <strong>Blockout<\/strong> for the entire main level of the game.<\/li> <li><strong>Scripting<\/strong> in C# and designing in-game events, and all of the audio events within Full Metal Medium<\/li> <li><strong>C# Scripting<\/strong>, <strong>Navigation Optimization<\/strong>, <strong>Audio Design<\/strong>, <strong>Lighting<\/strong>, <strong>Post Processing<\/strong>, &amp; <strong>Fog Atmosphere Blending<\/strong><\/li> <li>I had to code &amp; script an event where the main entrance doors slam and lock behind the player, causing a loud sound event as well as starting the game<\/li> <li><strong>2D Top-down<\/strong> prototype &amp; planning for my blockouts<\/li> <li>Level Design <strong>Pureref Art Reference<\/strong> board<\/li> <li><strong>Reviewing<\/strong> &amp; <strong>Fixing<\/strong> any bugs that were happening within the level<\/li> <li>Quality Assurance &amp; Testing<\/li> <\/ul>\n<h3>PROJECT DETAILS<\/h3> <ul> <li>Unity Editor<\/li> <li>Team of 8 Devs<\/li> <li>Role: Level Designer<\/li> <li>Unity 3D<\/li> <\/ul>\n[gallery ids=\\\"2162,2160,2155,2154,2153,2152,2164,2156\\\"]\n<a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/LevelDesignPureRef.png\" rel=\"noopener\" target=\"_blank\"> <img src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/LevelDesignPureRef.png\" width=\"1920\" height=\"939\" title=\"Full Metal Medium\" alt=\"Full Metal Medium\"> <\/a>\n<h3>Pureref Art Reference Board:<\/h3> <ul> <li>Ever since I took the CGMA Course for Level Design, I\u2019ve been a big fan of using Pureref in gathering <strong>references of building architecture<\/strong>, art references, and more. For this project, I gathered a ton of references and ideas that the team was talking about. There were a lot of Anime Horror references like Jujutsu Kaisen, Dan Da Dan, and much more. I mixed in a little bit of real-life Japanese Haunted Asylums as well to get a solid idea for the direction of the environment.<\/li> <\/ul>\n<h3>The Asylum 2D Prototype:<\/h3> <ul> <li>With having little under a week, I went through a ton of variations of designing a <strong>Top-down 2D Prototype<\/strong> of the Asylum and what spaces there were going to be. Due to the time complications &amp; the quality that we wanted to go for, we decided as a team to focus mainly on the <strong>Main Lobby<\/strong> &amp; <strong>The Hallway Lecture Rooms<\/strong>.<\/li> <li>With <strong>Scope<\/strong> determined and in mind, we did only have little under a week to complete a game that had a lot of systems that needed to be done from the programming team, so we focused a lot more on the side Classrooms and the Main Lobby.<\/li> <\/ul>\n<a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/2D-Prototype-PNG.png\"> <img src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/2D-Prototype-PNG.png\" width=\"3300\" height=\"2550\" title=\"Full Metal Medium\" alt=\"Full Metal Medium\"> <\/a>\n<a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/unityUVeditor.png\"> <img src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2024\/11\/unityUVeditor.png\" width=\"3826\" height=\"2013\" title=\"Full Metal Medium\" alt=\"Full Metal Medium\"> <\/a>\n<h3>Blocking Out With Probuilder In Unity:<\/h3> <ul> <li> <p>Using <strong>Probuilder<\/strong> within the <strong>Unity<\/strong> Editor, I created the blocky, Half-Life like shapes throughout the entire level. I was also in charge of optimizing and scaling the <strong>UV\u2019s with the UV Editor<\/strong>. There was a ton of detail and modeling knowledge that I had to use into creating doorways, the ceiling, and even some of the props that are in the level.<\/p> <\/li> <\/ul>\n<h3>Full Metal Medium Gameplay<\/h3>\n[embed]https:\/\/youtu.be\/GL-hDhWjyXE?si=eKS3307DUggnELUI[\/embed]","_links":{"self":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/2610","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/comments?post=2610"}],"version-history":[{"count":5,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/2610\/revisions"}],"predecessor-version":[{"id":2691,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/2610\/revisions\/2691"}],"wp:attachment":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/media?parent=2610"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}