{"id":2586,"date":"2025-08-23T07:14:16","date_gmt":"2025-08-23T07:14:16","guid":{"rendered":"https:\/\/cjsharkey.com\/?page_id=2586"},"modified":"2026-01-22T00:46:20","modified_gmt":"2026-01-22T00:46:20","slug":"flux","status":"publish","type":"page","link":"https:\/\/cjsharkey.com\/index.php\/flux\/","title":{"rendered":"Flux"},"content":{"rendered":"<!--themify_builder_content-->\n<div id=\"themify_builder_content-2586\" data-postid=\"2586\" class=\"themify_builder_content themify_builder_content-2586 themify_builder tf_clear\">\n                    <div  data-css_id=\"601f7f3\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_601f7f3 tb_first tf_w\" data-tbfullwidthvideo=\"https:\/\/youtu.be\/XTHnnlfzCEw?si=NvIAfiysWtaNxHIv\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_41c9c27 first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_1df147e  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">FLUX<\/h3>    <div  class=\"tb_text_wrap\">\n            <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                        <\/div>\n        <\/div>\n                        <div  data-css_id=\"601f7f3\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_601f7f3 tf_w\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_41c9c27 first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">PROJECT INTRODUCTION<\/h3>    <div  class=\"tb_text_wrap\">\n        <p>Designed in and for Splitgate 2, Flux was designed to be a casual and fun Map for the Team Deathmatch-related game modes. I wanted to make a map for the upcoming title for personal and skill building experience. It allowed me to test and trial my level design skills for a popular and new upcoming first person shooter. With access to The Lab, Splitgate 2\\&#8217;s Map Editor, I was motviated, self-tasked, and led myself to creating one of the most fun, casual, and fun battle arenas for a Team Deathmatch Experience.<\/p>    <\/div>\n<\/div>\n<!-- \/module text -->        <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                            <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                            <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">RESPONSIBILITES<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>Designing the\u00a0<strong>Level Layout<\/strong> and gameplay space<\/li>\n<li><strong>Set Dressing &amp; Level Art<\/strong> for making the Sci-fi Aesthetic for Flux<\/li>\n<li>Giving\u00a0<strong>Critical Feedback<\/strong> to the Splitgate 2 developer team at 1047 Games<\/li>\n<li>Self <strong>Quality Assurance &amp; Testing<\/strong><\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_6e504d0  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">PROJECT DETAILS<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>Powered By Unreal Engine 5<\/li>\n<li>Solo Project<\/li>\n<li>Role: Level Designer\u00a0<\/li>\n<li>Splitgate 2 Map Editor<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n                <\/div>\n                        <\/div>\n        <\/div>\n                        <div  data-css_id=\"7835bdb\" data-lazy=\"1\" class=\"module_row themify_builder_row fullwidth tb_7835bdb tf_w\">\n                        <div class=\"row_inner col_align_top tb_col_count_1 tf_box tf_rel\">\n                        <div  data-lazy=\"1\" class=\"module_column tb-column col-full tb_3521eaa first\">\n                    <!-- module gallery -->\n<div  class=\"module gallery module-gallery tb_d3707d3 layout-grid  \" data-lazy=\"1\">\n    <div class=\"module-gallery-grid\" style=\"--gald:3;--galt:3;--galm:3\">\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/01.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/01-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2339\" title=\"01\" alt=\"01\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/02.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/02-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2337\" title=\"02\" alt=\"02\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/03-1.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/03-1-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2336\" title=\"03\" alt=\"03\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/04.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/04-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2334\" title=\"04\" alt=\"04\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/05.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/05-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2333\" title=\"05\" alt=\"05\"><\/a>            <\/dt>\n                    <\/dl>\n            <dl class=\"gallery-item\">\n            <dt class=\"gallery-icon\">\n            <a data-title=\"\" title=\"\" href=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/06.png\" data-rel=\"tb_d3707d3\" class=\"themify_lightbox\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/06-1024x576-600x300.png\" width=\"600\" height=\"300\" class=\"wp-post-image wp-image-2332\" title=\"06\" alt=\"06\"><\/a>            <\/dt>\n                    <\/dl>\n    <\/div>\n<\/div>\n<!-- \/module gallery -->        <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Learning a New & Modern Mod Editor:<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>With the release of The Lab for Splitgate 2 and making custom maps, I was self-tasked to immediately learn the editors tools and into making a map for the game.\u00a0<\/li>\n<li>Splitgate 2 was recently just released and it was a great opportunity for me to learn and research more about <span style=\\\"text-decoration: underline;\\\"><strong>Modern Engine Editors<\/strong><\/span> that are made for community developers and designers to make content like myself. I learned a lot using The Lab, as well as giving valuable feedback to the developer team at 1047 Games to improving The Lab with assistance of <span style=\\\"text-decoration: underline;\\\"><strong>Bug Finding<\/strong><\/span> and <span style=\\\"text-decoration: underline;\\\"><strong>Testing<\/strong><\/span>.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top   active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/03-1.png\" rel=\"noopener\" target=\"_blank\">\n                   <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/03-1.png\" width=\"3839\" height=\"2159\" title=\"Flux\" alt=\"Flux\">        <\/a>\n    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top   active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/02-1.png\" rel=\"noopener\" target=\"_blank\">\n                   <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/02-1.png\" width=\"3839\" height=\"2159\" title=\"Flux\" alt=\"Flux\">        <\/a>\n    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Portals & Shooting Was a Design Challenge:<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>One of the <span style=\\\"text-decoration: underline;\\\"><strong>Design Challenges<\/strong><\/span> was\u00a0<span style=\\\"text-decoration: underline;\\\"><strong>Thinking For Portals<\/strong><\/span>. I had to think of Portal Wall Placements that were balanced for both teams. I read some player feedback from Splitgate 2\u2019s Open Alpha Playtest and saw that many players loved more portals and wanted significantly more of them. I solved this challenge by adding more portals, while also considering the angles and directions these portals faced. I wanted to have risky portal placements so players could portal to one side of the map, but I realized they\u2019re in the open and could be shot by other enemies on their team. I also wanted to connect portals by allowing players to see other portals as they entered a portal on the map. This provided an opportunity for a strategy called <strong>\u201c<span style=\\\"text-decoration: underline;\\\">Triple Portals<\/span>\u201d<\/strong> which allowed <span style=\\\"text-decoration: underline;\\\"><strong>High-Skilled<\/strong><\/span> players to quickly traverse and engage in combat by traveling through three or more portals simultaneously.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Team Deathmatch Maps Need To Be Symmetrical:<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>I had to make sure that Flux was designed with an <span style=\\\"text-decoration: underline;\\\"><strong>Symmetrical Layout<\/strong><\/span>. This allowed both teams to engage in fair and balanced combat. This was one of my first <span style=\\\"text-decoration: underline;\\\"><strong>PvP Multiplayer FPS<\/strong><\/span> maps, and I was always worried about the asymmetry. I constantly reviewed and rechecked the layout to ensure both Red and Blue <span style=\\\"text-decoration: underline;\\\"><strong>had the same positions and distance to meet in the middle and<\/strong><strong> fight<\/strong><\/span>. This also included Symmetrical portal walls and placements to allow both teams to have an advantage if they used portals efficiently enough to help them position better in combat.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top   auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/05.png\" rel=\"noopener\" target=\"_blank\">\n                   <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/05.png\" width=\"3839\" height=\"2159\" title=\"Flux\" alt=\"Flux\">        <\/a>\n    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <\/div>\n                <div  data-lazy=\"1\" class=\"module_subrow themify_builder_sub_row tf_w gutter-narrow col_align_top tb_col_count_2 tb_b713039\">\n                <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_aeeec0d first\">\n                    <!-- module image -->\n<div  class=\"module module-image tb_5a97e4e image-top   active-caption-hover auto_fullwidth tf_mw\" data-lazy=\"1\">\n        <div class=\"image-wrap tf_rel tf_mw\">\n            <a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/01.png\" rel=\"noopener\" target=\"_blank\">\n                   <img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/01.png\" width=\"3839\" height=\"2159\" title=\"Flux\" alt=\"Flux\">        <\/a>\n    \n        <\/div>\n    <!-- \/image-wrap -->\n    \n        <\/div>\n<!-- \/module image -->        <\/div>\n                    <div  data-lazy=\"1\" class=\"module_column sub_column col4-2 tb_92b4af1 last\">\n                    <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Sci-Fi Set Dressing With Limited Assets:<\/h3>    <div  class=\"tb_text_wrap\">\n        <ul>\n<li>With the limited amount of assets that I had for the Early-access release of Splitgate 2, I had to come up with an amazing aesthetic for Flux. I used the assets and utilized them with optimizations for object <span style=\\\"text-decoration: underline;\\\"><strong>Scale<\/strong><\/span>, <span style=\\\"text-decoration: underline;\\\"><strong>Performance<\/strong><\/span>, and <span style=\\\"text-decoration: underline;\\\"><strong>Positioning<\/strong><\/span>. The Lab is still fairly new, and there isn\\&#8217;t a lot of assets added yet to the editor as it\\&#8217;s still work in progress today. For the map I had to find creative ways in decorating and placing props that looked appealing to the players.<\/li>\n<\/ul>    <\/div>\n<\/div>\n<!-- \/module text -->        <\/div>\n                    <\/div>\n        <!-- module text -->\n<div  class=\"module module-text tb_3f3a219  repeat \" data-lazy=\"1\">\n    <h3 class=\"module-title\">Flux Gameplay<\/h3>    <div  class=\"tb_text_wrap\">\n            <\/div>\n<\/div>\n<!-- \/module text --><!-- module video -->\n<div  class=\"module module-video tb_b033246 video-top  \" data-lazy=\"1\">\n                    <div class=\"video-wrap-outer\">\n            <div class=\"video-wrap tf_rel tf_overflow\">\n                                    <noscript><iframe data-no-script src=\"https:\/\/www.youtube.com\/embed\/XTHnnlfzCEw?pip=1&#038;playsinline=1&#038;si=NvIAfiysWtaNxHIv\" allow=\"accelerometer;encrypted-media;gyroscope;picture-in-picture;fullscreen\" class=\"tf_abs tf_w tf_h\"><\/iframe><\/noscript>\n                                <\/div>\n            <!-- \/video-wrap -->\n        <\/div>\n        <!-- \/video-wrap-outer -->\n            <\/div>\n        <\/div>\n                        <\/div>\n        <\/div>\n        <\/div>\n<!--\/themify_builder_content-->","protected":false},"excerpt":{"rendered":"<p>FLUX PROJECT INTRODUCTION Designed in and for Splitgate 2, Flux was designed to be a casual and fun Map for the Team Deathmatch-related game modes. I wanted to make a map for the upcoming title for personal and skill building experience. It allowed me to test and trial my level design skills for a popular [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"class_list":["post-2586","page","type-page","status-publish","hentry","has-post-title","has-post-date","has-post-category","has-post-tag","has-post-comment","has-post-author",""],"builder_content":"<h3>FLUX<\/h3>\n<h3>PROJECT INTRODUCTION<\/h3> <p>Designed in and for Splitgate 2, Flux was designed to be a casual and fun Map for the Team Deathmatch-related game modes. I wanted to make a map for the upcoming title for personal and skill building experience. It allowed me to test and trial my level design skills for a popular and new upcoming first person shooter. With access to The Lab, Splitgate 2\\'s Map Editor, I was motviated, self-tasked, and led myself to creating one of the most fun, casual, and fun battle arenas for a Team Deathmatch Experience.<\/p>\n<h3>RESPONSIBILITES<\/h3> <ul> <li>Designing the\u00a0<strong>Level Layout<\/strong> and gameplay space<\/li> <li><strong>Set Dressing &amp; Level Art<\/strong> for making the Sci-fi Aesthetic for Flux<\/li> <li>Giving\u00a0<strong>Critical Feedback<\/strong> to the Splitgate 2 developer team at 1047 Games<\/li> <li>Self <strong>Quality Assurance &amp; Testing<\/strong><\/li> <\/ul>\n<h3>PROJECT DETAILS<\/h3> <ul> <li>Powered By Unreal Engine 5<\/li> <li>Solo Project<\/li> <li>Role: Level Designer\u00a0<\/li> <li>Splitgate 2 Map Editor<\/li> <\/ul>\n[gallery ids=\\\"2339,2337,2336,2334,2333,2332\\\"]\n<h3>Learning a New & Modern Mod Editor:<\/h3> <ul> <li>With the release of The Lab for Splitgate 2 and making custom maps, I was self-tasked to immediately learn the editors tools and into making a map for the game.\u00a0<\/li> <li>Splitgate 2 was recently just released and it was a great opportunity for me to learn and research more about <strong>Modern Engine Editors<\/strong> that are made for community developers and designers to make content like myself. I learned a lot using The Lab, as well as giving valuable feedback to the developer team at 1047 Games to improving The Lab with assistance of <strong>Bug Finding<\/strong> and <strong>Testing<\/strong>.<\/li> <\/ul>\n<a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/03-1.png\" rel=\"noopener\" target=\"_blank\"> <img src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/03-1.png\" width=\"3839\" height=\"2159\" title=\"Flux\" alt=\"Flux\"> <\/a>\n<a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/02-1.png\" rel=\"noopener\" target=\"_blank\"> <img src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/02-1.png\" width=\"3839\" height=\"2159\" title=\"Flux\" alt=\"Flux\"> <\/a>\n<h3>Portals & Shooting Was a Design Challenge:<\/h3> <ul> <li>One of the <strong>Design Challenges<\/strong> was\u00a0<strong>Thinking For Portals<\/strong>. I had to think of Portal Wall Placements that were balanced for both teams. I read some player feedback from Splitgate 2\u2019s Open Alpha Playtest and saw that many players loved more portals and wanted significantly more of them. I solved this challenge by adding more portals, while also considering the angles and directions these portals faced. I wanted to have risky portal placements so players could portal to one side of the map, but I realized they\u2019re in the open and could be shot by other enemies on their team. I also wanted to connect portals by allowing players to see other portals as they entered a portal on the map. This provided an opportunity for a strategy called <strong>\u201cTriple Portals\u201d<\/strong> which allowed <strong>High-Skilled<\/strong> players to quickly traverse and engage in combat by traveling through three or more portals simultaneously.<\/li> <\/ul>\n<h3>Team Deathmatch Maps Need To Be Symmetrical:<\/h3> <ul> <li>I had to make sure that Flux was designed with an <strong>Symmetrical Layout<\/strong>. This allowed both teams to engage in fair and balanced combat. This was one of my first <strong>PvP Multiplayer FPS<\/strong> maps, and I was always worried about the asymmetry. I constantly reviewed and rechecked the layout to ensure both Red and Blue <strong>had the same positions and distance to meet in the middle and<\/strong><strong> fight<\/strong>. This also included Symmetrical portal walls and placements to allow both teams to have an advantage if they used portals efficiently enough to help them position better in combat.<\/li> <\/ul>\n<a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/05.png\" rel=\"noopener\" target=\"_blank\"> <img src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/05.png\" width=\"3839\" height=\"2159\" title=\"Flux\" alt=\"Flux\"> <\/a>\n<a href=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/01.png\" rel=\"noopener\" target=\"_blank\"> <img src=\"http:\/\/cjsharkey.com\/wp-content\/uploads\/2025\/06\/01.png\" width=\"3839\" height=\"2159\" title=\"Flux\" alt=\"Flux\"> <\/a>\n<h3>Sci-Fi Set Dressing With Limited Assets:<\/h3> <ul> <li>With the limited amount of assets that I had for the Early-access release of Splitgate 2, I had to come up with an amazing aesthetic for Flux. I used the assets and utilized them with optimizations for object <strong>Scale<\/strong>, <strong>Performance<\/strong>, and <strong>Positioning<\/strong>. The Lab is still fairly new, and there isn\\'t a lot of assets added yet to the editor as it\\'s still work in progress today. For the map I had to find creative ways in decorating and placing props that looked appealing to the players.<\/li> <\/ul>\n<h3>Flux Gameplay<\/h3>\n[embed]https:\/\/youtu.be\/XTHnnlfzCEw?si=NvIAfiysWtaNxHIv[\/embed]","_links":{"self":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/2586","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/comments?post=2586"}],"version-history":[{"count":5,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/2586\/revisions"}],"predecessor-version":[{"id":2805,"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/pages\/2586\/revisions\/2805"}],"wp:attachment":[{"href":"https:\/\/cjsharkey.com\/index.php\/wp-json\/wp\/v2\/media?parent=2586"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}